Last revised: 12 NOV 2026 · by I.NET
NullSec, also known as 0.0 (zero zero), is the part of New Eden with no NPC law: systems with a security status of 0.0 or below, where player alliances conquer and govern entire territories. I.NET has lived there for years: today we operate in the Catch region with the Sigma Grindset alliance, part of The Imperium coalition.
What makes it different
- No CONCORD, no sentry guns. Anyone who doesn't have positive standing with you (in other words, anyone who isn't blue to you: in EVE, blue is the standard colour for friends) can attack you anywhere, even at gates and stations. But you can also be attacked by a blue: maybe a spy or an infiltrator. In EVE slang they're called awoxers.
- Sovereignty (sov). Alliances control systems with their own structures and decide who can dock. Territory is defended and lost through battles. There are also regions under NPC sovereignty, where no alliance can take sov: Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal, plus a few NPC constellations in Delve, Fountain, Geminate and Pure Blind.
- Bubbles (warp disruption fields). They stop you when you land from warp or when you come out of a gate. They don't exist in HighSec and LowSec.
- Local and intel. The Local chat shows who's in the system: it's your first radar. Alliances have intel channels where incoming enemies are reported. Fun fact: did you know that in J-space (wormhole space) Local doesn't show anyone until they type in chat?
- More risk, more reward. Ratting in anomalies, mining and exploration pay much more than in HighSec.
Life in a NullSec corp
Unlike many HighSec corps, corps in 0.0 are not just containers of players: their existence is built on everyone taking part in the life of the corporation and (where there is one) of the alliance it belongs to. There are several things to do together.
- Fleets. They're the main activity. You fight as a group, with standard fits (the doctrines) and a Fleet Commander (FC) leading. As a newcomer you just need to follow orders, be on voice and be ready to align when the FC calls it.
- Pings. Fleets are usually announced on Discord or on another client, such as Jabber.
- House rules. Every alliance in 0.0 has the same ones: from the most obvious, like not shooting blues, not stealing from your allies and not scamming them, to the more operational ones, like reporting neutrals in intel, staying in the standing fleet and being on the voice channel. It all comes down to one word: cooperation.
- Ships. All major alliances have official doctrine fits and provide their allies with doctrine ships ready for combat. Almost all of them offer cover for ships lost in fleet. Sigma Grindset, for example, guarantees SRP (Ship Replacement Program, i.e. reimbursement of ships lost in fleet) at 100% on all doctrine ships called for the fleet, covering all subcapital ships and dreadnoughts. All doctrine ships are available as alliance contracts, while the local market has everything you need to resupply your doctrine ships and survive in 0.0.
Getting to NullSec
Sell everything you have, jump in a shuttle and off you go…!
Recommended first steps
Ask, fly and explode: that's the only way to learn. Join your first fleet: even if you lose your ship, you'll learn more in one hour of fleet than in a week on your own. And then do some exploration: learn to use the map and the intel channels, fly, explode.
Simple, right?
Sources for fact-checking: EVE University Wiki (NullSec, Sovereignty).