I.NET guides for new EVE Online® players
EVE Online® can feel overwhelming in the first days: a huge universe, a complex interface and very few rules that hold you by the hand. This guide collects what you need to know at the start, with the advice we give to new players who are beginning the game and who might later want to join I.NET.
The opening tutorial teaches the basic controls: moving, locking a target, shooting, warping. After the tutorial, the AIR Career Program gives you objectives in four careers: Explorer, Industrialist, Enforcer and Soldier of Fortune. In return you get skill points, ships and ISK. It's worth completing: in a few hours you'll understand which part of the game you enjoy.
Keep in mind that the Cradle of War expansion (9 June 2026) introduced a brand-new region of space, Exordium, with 9 constellations and 53 systems, where newbies can start interacting with the game in complete safety (no aggression of any kind is allowed: the game blocks it across the whole area). With the Fractured Skies expansion (10 November 2026) they also get free special ships called AIR Academy Ships (13 models to choose from), already assembled and fitted, which let them get to know the various modules and hulls even without the required skills.
What do we at I.NET really recommend to new players for making their first money? Start with the AIR Career Program missions, then the agent missions. Once you have enough SP, we recommend exploration with scanning frigates first: it may look like a dull activity, but it lets new pilots make money in game and, at the same time, learn how to move between systems and regions with different security status, NullSec included. Then move on to ratting, mining and production as you acquire the skills needed to fly the ships and use the modules required. For these activities, though, we recommend joining a corporation.
Alone, EVE is slow and confusing; in a group it becomes a different game. A good corporation gives you ready-made ships and fits, explains the unwritten rules and takes you on fleets from day one.
In corporations like ours, it also gives you access to resources normally out of reach for outsiders: entire systems to rat in, to mine (including the juicy R64 moons), to do planetary interaction and to manufacture with practically zero taxes; the transport and logistics services provided by the corp and/or the alliance; being part of a community where cooperation and support are the basis of everyday life; constant content (for example PvP fleets, Sov war, etc.); and reimbursement programs such as the alliance's SRP (Ship Replacement Program), which softens the economic impact of lost ships. Sigma Grindset, for example, covers all doctrine hulls, dreadnoughts included, at 100%.
At I.NET, since 2007, we have welcomed Italian players, including complete beginners (back in the day we were all idiots noobs too). You'll find guides like this one, a voice channel on our Discord where you can talk to us and ask for advice and news, and fittings (noobkart) for beginners. If you join the corp, you'll have access to the resources provided both by the corp (structures for zero-cost production) and by the alliance (content, structures, R64 moons, entire NullSec regions with positive standing, fleets from small skirmishes to epic battles with thousands of players, etc.). Join our Discord and ask: you'll be warmly told to get lost welcomed.
Sources for fact-checking: EVE Online Help Center, EVE University Wiki.